The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing.

The program is comprehensive. The interface is extensive. The creative experience is fantastic.

The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples.

In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples.

Key Features:

    • Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters.
    • Describes the basic operations of the interface and the majority of its functions with visual references and practical examples
    • Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

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3 comments

  1. 5.0 out of 5 stars
    Perfection, August 12, 2018
    By 
    Amazon Customer

    Verified Purchase(What’s this?)
    This review is from: The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition (Paperback)
    Exactly what I was looking for.
  2. 9 of 11 people found the following review helpful
    2.0 out of 5 stars
    I am still reading first chapter but I badly surprised about a lot of stupid mistakes which must be fixed in 2th edition of …, March 3, 2018
    By 
    Amazon Customer

    Verified Purchase(What’s this?)
    This review is from: The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition (Paperback)
    Pure printing quality of images and fonts, but this is not main problem. I am still reading first chapter but I badly surprised about a lot of stupid mistakes which must be fixed in 2th edition of book but still here in 4th edition: like wrong left/right mouse button, Alt/Shift modifier, canceling some action by indirect way, so kind of strange. Seems “4th editions” is only to mark that is like “up to date” and not old but truth is that text looks likes directly form 1th edition. There is no even chapter names on every page, it is very inconvenient for navigation, and I cannot understand how it can be in 4th edition. Now I’ve realized that I had to choose other book, I just was attracted by colour print, broad coverage and 4th editions (thought all mistakes already fixed) but print not good, 4th edition is a joke and broad coverage already doesn’t matter if it fails on first steps. Usually I write directly to publisher or writer about mistakes but in this case looks like they absolutely don’t care.
  3. 10 of 12 people found the following review helpful
    5.0 out of 5 stars
    The De Facto Printed User Manual, November 1, 2017
    By 
    Barry Block

    Verified Purchase(What’s this?)
    This review is from: The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition (Paperback)
    So others are aware, this is kind of a preliminary review as I’m only 40 pages into the book; but so far as I’m concerned, John has done an excellent job of not just creating the de facto printed user manual for Blender but also one that includes many hints and tips that can set you on the path to becoming an expert Blender user. If, like me, you find jumping from one video tutorial to the next to be a somewhat discombobulating experience, here’s the answer to your prayers. You certainly won’t find a better illustrated book on the subject matter. If you’re new to Blender (and maybe even if you’re not) and you’re serious about learning Blender, don’t hesitate to buy this book. It’s the perfect companion to Blender itself.

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